The Xanathar’s Guide to Everything came in great condition with artwork and excellent quality in which you can explore a wealth of new rules options for both Dungeon Masters and players.
The world’s greatest roleplaying game comes with the 5th new edition and has a great story, Waterdeep’s most infamous crime lord that known to hoard information on foe alike and friends.

The fifth edition Xanathar’s Guide to everything Dungeons and Dragons offering new rules and story options in which you can enjoy the circle of Dreams for the druid, the Inquisitive for the rogue, the Cavalier for the fighter, the Horizon Walker for the ranger, and over twenty-five new subclasses for the character classes are added in the Player’s Handbook.

The Xanathar’s Guide book to Everything is a collection of racial feats, dozens of new spells, and a system to give your character a beautiful, attractive, and randomized backstory, and many more.
A variety of tools specially designed to enhance a D&D campaign and push it in new directions that provide Dungeon Masters fresh ways to use downtime activities, traps, and magic items. Xanathar offers bizarre observations and it’s functionally a compendium guide of all the “more” that’s the first major waves of books for the fifth edition D&D was released.

Xanathar's Guide to Everything (Dungeons & Dragons)
  • Hardcover Book
  • Dungeons & Dragons (Author)
  • English (Publication Language)
  • 192 Pages - 11/21/2017 (Publication Date) - Wizards of the Coast (Publisher)

What is Xanathar’s Guide To Everything:

Xanathars Guides to Everything Book

Xanathar’s Guide is a 5th edition supplement book Player’s Handbook and Dungeon Master’s Guide that contains a lot of new Characters and exciting stories. The 5th edition Dungeon & Dragons fantasy role-playing game was published in 2017.


Xanathar’s book is divided into three parts that include more than 30 new subclasses for players, popular builds from the previous edition of this game such as, Samurai, and the Cavalier. But they also include some brand-new version of a classic character that makes the story more interesting and attractive.
Here are some of the most high end featured sections of the book are as below:

Chapter One XANATHAR’S GUIDE TO EVERYTHING: Character Options

The first chapter of Xanathar’s book provides complete detail of the additional subclasses that have been steadily coming out via Unearthed Arcana. In this section, many of the options include some revised takes, some new attempts, and older class variations at previously tried themes and some completely new subclasses like a ranger of the planes, Horizon Walker who moves through the multiverse.

Some optional and some new racial feats are discussed at the end of the chapter. Most of these are very interesting and attractive when using some of the “weirder” races, such as the Dragonborn. A greater emphasis on class options and on role-playing-centered classes are included in this whole chapter but many of the changes and choices are must consist of. The plus point is that our group is more into role-playing than role-playing. If you looking for combat-focused gamers, then with more chances available you may find some of the new classes underwhelming.

Chapter Two XANATHAR’S GUIDE TO EVERYTHING: Dungeon Master’s Tools

As a Dungeon Master’s, this section is great, and some rules clarification and additional options make it more interesting and fantastic. Some visual features help regarding area how they are presented and their effect on grid systems. Not enough here, it also includes much-needed thorough breakdown of “fair” suggestions for DM’s and encounter building with tables.

The random encounter tables are the most favorite part of everyone in this section. It includes tables for random encounters that are broken due to the different types of environments and by levels. It also has quite a collection of pages. And the tables all have interesting things, really cool your players could run into and really fun and excited to try.

After that, some thorough help to make it more interesting, traps, and some really good things and downtime ideas. The new magic items are a nice collection after that, and some ways also include in this book that uses to makes magic items and their creation more interesting and effective.


The third chapter of the Xanathar guide is “new spells” that are very nice, and it has multiple pages of names for quick name generation. There are lots of “spoiler” information in here that may kill off the wow factor that DM’s love to have. If you are not going to DM, then I wouldn’t recommend this to new players and it doesn’t include anything super new like magic system or a completely new class.

The XANATHAR’S GUIDE TO EVERYTHING is a great book for those who love the Dungeon Master’s. This book is more of everything, such as more character choice, more rules choices, more variety, more race choices, more tables, more spells and especially to DM’s this will be incredibly useful. It’s a book when you run a game that will help you every time. In short, a great addition for you.

New Player Options

To own the book is a big attraction for players because each of the 12 classes gets new archetype options that offer more stories to tell and allows what players can do with a class. A few class options provide paths that resonate with fans of fantasy elements outside of the Tolkien-style European default, such as the Drunken Masker monk or the Samurai fighter. These options open up all interesting concepts for new players and all sorts of fun, but the slow roll of releases keeps the choices manageable for players still just starting out.

Here are some amazing bunch are as follow:


When the barbarian rages, all of the paths give characters a little something extra. The Ancestral Guardian is our favorite path and gives the barbarian a hunter’s mark effect mechanically with a pretty sweet flavor effect. The barbarian’s ancestor spirits marked target is surrounded who attack and harass the target until the barbarian calls them off or it goes down.


The glamour bard is one of the most hotly anticipated subclasses, and the book pays it off well. This bard has a great capstone and gets an ability that can charm an entire crowd rather than just one charm person spell. Its a great capstone 14 level requires enemies to make a charisma check to even attempt to hurt the Glamour Bard.


The Grave Domain cleric is the master of keeping the dead in the living in ours and their domain. They can turn a critical hit into a normal hit, they can sniff out undead at very low levels and at the 6th level. This cleric can do some mean things to the bad guys, removing the idea that all precious are healers’ angels.


Do you love pets? Then the Circle of the Shepherd is a great choice for players. It makes any creatures summoned, and when things get rough, it can even summon stronger a Patronus spectral protector.


Fans of Green Arrow will love the Arcane Archer, who gives the Fighter no only some cool effects but also a dedicated ranged class for specially enchanted arrows. No boxing glove arrow, but in no time that will probably be up on Dungeon Master’s Guild.


Are you have first-hand experience playing the way of the Drunken Master? The mobility of the Monk option is best for the players and hit redirection makes it great for those players who want to hit every monster on the field at least once.


The Paladin is probably as close as the Oath of Conquest this edition is going to get to an “evil”, but its extra damage and fear-based abilities to uncooperative targets give this class some interesting concepts to play.


Here the Horizon Walker is the most intriguing entry, not only for its abilities that give it cool abilities that allow for other motion and teleportation. They wouldn’t include this class without a new Planescape being on the horizon and also is a pretty direct indicator of interaction with other planes.


Sorceror is a still great thematic fit with the chaotic nature of the class, but maybe the Storm Sorcery may be one of the reprinted classes from Sword Coast Adventurer’s Guide. With its lightning cantrip and limited flight abilities, which is basically awesome to play the X-Men’s Storm in D&D.


If you want to take the Pact of the Blade to the next level, then the Hexblade is for those folks. Its curse allows you to single out an opponent to get bonuses against them and when they die to regain hitpoints.


The War Mage is the only option included in this book that makes wizards a bit more feasible on the front lines, but it’s a blend of existing schools rather than something brand new. The arcane deflection ability not only increases AC abilities but also saving throws after the fact.


This amazing XANATHAR GUIDE TO EVERYTHING is available at Steam, D&D Beyond, Fantasy Grounds, and Roll20. You can also find XANATHAR’S GUIDE book online at Amazon retailers. Here is a discounted Link Below!

Xanathar's Guide to Everything (Dungeons & Dragons)
  • Hardcover Book
  • Dungeons & Dragons (Author)
  • English (Publication Language)
  • 192 Pages - 11/21/2017 (Publication Date) - Wizards of the Coast (Publisher)

Where to get PDF:

Disclaimer: We don’t own this book. PDF is just provided for educational purposes. If you have any issue with post/book/pdf kindly Contact us. We will edit or remove it within no time. Thank you so much!


This is a book that contains boons for both players and the dungeon masters and is an excellent and interesting game of the Dungeons and Dragons team’s core values. The XANATHAR’S GUIDE TO EVERYTHING is not only a product but it is also a statement.


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